Changelog
New features, improvements, and fixes shipped in each release of Trinity.
0.3.x · Current
- v0.3.6Guided Workspace Setup & Reliability Fixes
Every workspace now walks you through its git setup — connect an account and pick where new repos go before anything can fail later. Plus a reliability pass: agents in the installed app dependably reach your project's data, the gate review dialog stays open while you respond, recaps judge their own freshness correctly, and Mermaid diagrams render wherever they appear.
- v0.3.5Fable 5, GLM-5, and the Latest Qwen
Trinity's model picker gains Anthropic's most capable model yet — Claude Fable 5 — plus Z.ai's GLM-5 generation and Alibaba's Qwen 3.7 and 3.6, so every tier can run on the newest model from your provider of choice.
- v0.3.4Gates That Wait For You
When a story needs your call — a stack change, a service that isn't set up, a missing API key — Trinity now pauses right there and waits for you, surfaces it as “needs you,” and picks up the moment you answer. Onboarding also opens by letting you choose where your code lives, now including self-hosted Gitea and Forgejo.
- v0.3.3End-to-End Encrypted Secrets
Your secrets are now end-to-end encrypted. Encryption keys are generated and held on your devices — Trinity's servers store only ciphertext and can never read your values. New devices need your approval, a 12-word recovery code covers you if you lose them all, and removing a team member rotates the team key automatically.
- v0.3.2Pluralistic Git: Many Hosts, Transports & Identities
Trinity now runs every project against its own git host, transport, credential, and identity — in parallel. Delivered by managed SSH as an opt-in transport, a four-host forge layer (GitHub, GitLab, Gitea, Forgejo), a local credential store, and per-destination identity resolution — plus a safer access model and a destination/identity picker at team setup.
- v0.3.1Automatic Version Bumps & Custom Avatars
Releases now work out the version for you — Trinity reads what actually changed in each repository, proposes the right patch, minor, or major bump, and catches breaking changes automatically so nothing ships under the wrong version. Plus custom profile pictures: upload and crop your own avatar across the desktop app and the web.
- v0.3.0Shared AI Conversations, Codex & a Rebuilt Engine
Trinity's AI surfaces became shared, multi-user conversations — onboarding, planning, alignment, audits, and the help assistant all happen in real-time threads your team works in together. OpenAI's Codex joins Claude as an engine you choose in Settings — it powers every AI action in Trinity, not just story runs — and the execution engine was rebuilt end-to-end for cleaner cancellation, recovery, and live updates.
0.2.x · 10 releases
- v0.2.9Staged Releases
A two-stage release flow that lets you push to staging, verify the preview deploy, and then ship — with one-click yank-back when staging looks wrong. Plus a tactical Release Dashboard for running audits, SEO checks, project boots, and release notes straight from the release detail panel.
- v0.2.8Sidebar Reshuffle
A deliberate reorg of where things live in the sidebar. Metrics and Recaps both move into the workspace-level Hub section with their own project pickers, Secrets folds into Project Settings as a sub-tab, and Recaps pivots from per-PRD summaries to per-release rollups along the way.
- v0.2.7Live Updates Across Every Team
A new real-time push channel keeps every screen in sync with what is happening on the server, across every team you are in. The Requests inbox now shows transfer approvals for every team without making you switch scopes, and several long-running flows now use safer, scope-aware caching so data from one team can never leak into another. The Stories page, Dashboard, and Metrics page pivot to be release-centric so the release you are driving is the only thing on screen. Behind the scenes, this release also hardens billing webhooks, signup emails, release notifications, and crash reporting so flakiness on our side doesn't turn into work on yours.
- v0.2.6Faster Onboarding, Cross-Project Safety
A reworked roadmap step lands each section in your knowledge base as it's written — no per-section approval, no long final save, and refinements appear the moment Trinity finishes them. A cross-project contamination bug that could pull another project's stories into yours is fully fixed.
- v0.2.5Parallel Projects
Background tasks across different projects now run in parallel — onboarding one project no longer queues behind a planning run on another. A new Performance setting lets you cap how many projects run at the same time on your machine.
- v0.2.4Snappier Trinity, Steadier Onboarding
Trinity is faster across the board — dashboard, planning, and runtime polling all do less repeat work — and onboarding gets a round of fixes for the sidebar Tasks dropdown, "Find alternatives", paid-tool framing, and a handful of edge cases around new and brand-new projects.
- v0.2.3Cleaner Scaffolding, Smarter Onboarding
Two onboarding bugs squashed — a roadmap-review race that could snap you back to page 1, and a stack-suggestion step that sometimes missed context from your project description. Plus: Trinity scaffolding moves out of your repos and to the workspace root.
- v0.2.2Bring Your Own Keys, Bring Your Own Settings
Two devs on the same team can finally each use their own provider keys, storage credentials, and settings without sharing or stepping on each other. Personal overrides cascade to project defaults to team defaults — set things at whatever level fits, override anywhere.
- v0.2.1Stories Sized for Agents, Not Engineers
The story planner stops sizing work for human PRs and starts sizing it for Trinity's agent loop — fewer, meatier stories doing real work. Plus onboarding splits API key entry from CLI auth, planning respects your phasing decisions, and roadmap generation rolls back cleanly when something mid-flow goes wrong.
- v0.2.0Faster, Lighter Desktop
Trinity desktop has been rebuilt from the ground up — it launches roughly twice as fast, the install is a third smaller, and page transitions are snappier. Everything you used yesterday still works the same way today.
0.1.x · 2 releases
- v0.1.1Beta Polish
Online indicators on the Teams page react in seconds, sign-in is reliable for households and offices on the same network, and bug-report screenshots up to 10 MB upload cleanly.
- v0.1.0Initial Beta Release
The first public beta of Trinity — a next-generation IDE that plans, executes, reviews, and ships software autonomously through a multi-agent pipeline.