Changelog
New features, improvements, and fixes shipped in each release of Trinity.
0.6.x · Current
0.3.x · 17 releases
- v0.3.16Hand the Agent Off Mid-Session
Working with the agent alongside teammates just got smoother: tag it to take the turn onto your own machine, and it now knows to stay quiet while people are talking to each other.
- v0.3.15Live Activity & Smarter Run Health
Watch your agents work in real time on the new Live tab, track cost and token spend per release at a glance, and let Trinity catch runs that stall or loop on their own.
- v0.3.14A Runtime You Control — Skills, Commands & Hooks
Trinity gets a Runtime: one place to manage the skills, commands, and hooks your agents use — and to create new ones just by describing what you want. Tune which skills each step of a run reaches for, configure when hooks fire, and review every change as a diff in a side panel before it goes live.
- v0.3.13A Notifications Inbox, Synced Across Your Team
Trinity gets a real notifications inbox — synced across every project and teammate, with a sidebar bell that tells you the moment something needs you. You also pick the verified email Trinity commits with, and secrets now bind to the exact target that uses them.
- v0.3.12Browse Your Code Like an IDE
Trinity's built-in code viewer grows into a full code browser — a commit history graph with per-commit diffs, line-by-line blame, markdown preview, inline image and PDF preview, file tabs, and real VS Code syntax highlighting across dozens of languages.
0.2.x · 10 releases
- v0.2.9Staged Releases
A two-stage release flow that lets you push to staging, verify the preview deploy, and then ship — with one-click yank-back when staging looks wrong. Plus a tactical Release Dashboard for running audits, SEO checks, project boots, and release notes straight from the release detail panel.
- v0.2.8Sidebar Reshuffle
A deliberate reorg of where things live in the sidebar. Metrics and Recaps both move into the workspace-level Hub section with their own project pickers, Secrets folds into Project Settings as a sub-tab, and Recaps pivots from per-PRD summaries to per-release rollups along the way.
- v0.2.7Live Updates Across Every Team
A new real-time push channel keeps every screen in sync with what is happening on the server, across every team you are in. The Requests inbox now shows transfer approvals for every team without making you switch scopes, and several long-running flows now use safer, scope-aware caching so data from one team can never leak into another. The Stories page, Dashboard, and Metrics page pivot to be release-centric so the release you are driving is the only thing on screen. Behind the scenes, this release also hardens billing webhooks, signup emails, release notifications, and crash reporting so flakiness on our side doesn't turn into work on yours.
- v0.2.6Faster Onboarding, Cross-Project Safety
A reworked roadmap step lands each section in your knowledge base as it's written — no per-section approval, no long final save, and refinements appear the moment Trinity finishes them. A cross-project contamination bug that could pull another project's stories into yours is fully fixed.
- v0.2.5Parallel Projects
Background tasks across different projects now run in parallel — onboarding one project no longer queues behind a planning run on another. A new Performance setting lets you cap how many projects run at the same time on your machine.
0.1.x · 2 releases
- v0.1.1Beta Polish
Online indicators on the Teams page react in seconds, sign-in is reliable for households and offices on the same network, and bug-report screenshots up to 10 MB upload cleanly.
- v0.1.0Initial Beta Release
The first public beta of Trinity — a next-generation IDE that plans, executes, reviews, and ships software autonomously through a multi-agent pipeline.